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Gimkit inklet7/5/2023 Gimkit is fairly straightforward in terms of ease of use, especially if you are familiar with the similar online tool, Kahoot.To learn about the pricing plans for schools and districts, visit the GimKit Pricing Plan page. To create/run a game or Kit: Yes To play a game: No Tool Snapshot Priceīasic: Free Pro: $4.99/mo. The data makes this a helpful tool for formative assessment, providing students with quick feedback, and identifying areas that need to be taught/re-taught. Teachers receive a data report at the end of each game that shows the overall class and individual student responses. Similar to Kahoot!, Gimkit allows educators and students to create multiple choice questions from scratch for any topic area and it also allows users to import Quizlet sets to easily create a “Kit.” One of the motivating features within Gimkit is the ability to earn “money” (by getting answers correct) and using the “money” to buy various power-ups, such as earning more points per question, gaining additional points when on a streak (getting two or more consecutive answers correct), and using insurance if a question is answered incorrectly. Get around the pay restriction limits by having students share a device in groups, or using the whiteboard to project the game for a class-wide effort.Gimkit is an interactive digital quiz-style game that can excite and inspire learning. Create pre-tests to see how well students know a subject, or don't, before you plan how you want to teach the class. Use Gimkit as a formative assessment tool. Have the class build a quiz using the KitCollab feature except have everyone submit a question they don't know the answer to – ensuring everyone learns something new. This gets you unrestricted access to all the modes, and the ability to create assignments (play asynchronously) and upload both audio and images to your kits. Gimkit Pro is charged at $9.99 per month or $59.98 annually. Gimkit is free to start using but there is a limit of five students per game. Ideal for those that may know the answers but struggle at the gaming side of things. One great feature here is the measure of how students did at a game being separate to their academic ability in the task. Teachers can use their dashboard to view student progress, earnings, and more formative data that can be useful in deciding what to work on next. These are called Assignments and are graded automatically. A deadline can still be set but it's down to the student to decide when it gets done. While the live games are great for class, the ability to assign student-paced work is ideal for homework. Zombies, The Floor is Lava, and Trust No One (a detective-style game). More than ten games are available with more in the works to add even greater immersion to the quizzes. Power-ups include the ability to use a second chance or to get more earning potential per correct answer. Millions of combinations allow students to work to their own strengths and build their individual profile. These credits can be used to invest in score-boosting power ups and other upgrades. But get a wrong answer and it will literally cost you. For each correct answer, this virtual currency is awarded. In-game credits are a great way of keeping students engaged. Kits, as the quiz games are called, can be created from scratch, imported from Quizlet (opens in new tab), imported as a CSV file, or picked from the platform's own gallery where you can modify them for your use. This can be particularly useful when the class is split into groups and the challenge of coming up with genuinely tough but helpful questions works in everyone's favor. Gimkit offers KitCollab mode that allows students to help build the quiz with the teacher before the game begins. Since there is a five student limit on the free version, the big screen or group options work well. It is possible to collaborate in groups or compete against one another. This can work well if the quiz is projected on the main screen for everyone to work through as a class. Games can be held live, during which students submit questions that the teacher moderates and others answer. This allows not only for game controls but also for assessment and data analytics – but more on that below. All this is controlled via a central class account that is run by the teacher. Or they can use a code that can be shared via the LMS platform of choice by the teacher. Students are able to join a class game via the website or an email invite.
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